Calm, learning, and play built for autistic kids.
Liquid Calm is a flash-free place where a child can settle down, then read, spell, count, and play. Grown-ups keep the controls, set what happens before games, and see how the week went.
Why parents stay
Most kids' apps are built for attention. This one is built for regulation, and you hold the controls.
Flash-free, always
Every video and every screen stays under three flashes a second, the safety line for light-sensitive seizures. No sudden sounds, no jump cuts.
You set the rules
A PIN-locked grown-up area. Choose the activities, the challenge level, the play time, and whether reading or math comes before games.
Endings that don't melt down
Gentle warnings at one minute and ten seconds, then a calm "All done" screen. No hard stop mid-play.
Built for every child
Talk buttons for kids who don't speak, read-aloud everywhere, a feelings check-in, and a profile per child with their own level.
Progress you can see
Minutes played, days played, favorite activities, and best scores, all in the grown-up area.
Private by design
No accounts, no ads, no tracking, no data leaving the device. Nothing to opt out of, because nothing is collected.
What's inside
Sixteen activities in five areas, and a child moves between them freely, or stays where you put them.
Games
Battleship, Star Catch, Fast Pop, Math Race, two-player Tug of War, Memory with twelve levels, and Pattern. Best scores save per child.
Play
Duck Bath, Color Burst, Glow Paint with a kaleidoscope mirror, and a Music Maker with a xylophone and drums.
Calm
A breathing guide, touch ripples, floating bubbles, and a fish tank to feed.
Learn
A chunky Letter Board for building any word, picture-to-word spelling, and math that follows the child's level, from counting to times tables.
Read
Read-aloud picture books about calming down, bedtime, and first-then routines.
On YouTube
Long sensory videos, visual calm-down timers, and breathing guides, free and always ad-light by design. Watch the channel
For schools, clinics, and therapists
A calm corner, a transition timer, and a regulation break, on every device in the room, without student logins or data collection.
Nothing to install, nothing to sign in
It runs in any browser. No student accounts, no rostering, no personal data, so IT review goes fast.
Set it once per device
A PIN-locked setup: which activities appear, the challenge level, session length, and whether a task comes before games.
Built around what you already use
Visual timers, first-then structure, and picture-based navigation, the same supports used in IEPs, speech, and occupational therapy.
Ask about a classroom or clinic license
Pilot pricing is set case by case while we build with the first schools. Tell us your setting and we'll reply with a quote and a free trial for your team.
Printables for the calm corner
Ready to print today, for home or the classroom.
Calm-Down Card Pack
- Four printable pages
- Feelings and calm-down choices
- Ready for a home or class corner
Alphabet Cards
- 26 cards, one big letter per page
- Plus a 4-per-page version
- Pairs with the Letter Board
Calm Corner Starter Kit
- 19 printable pages
- Visual schedule and first-then boards
- Feelings chart and break cards
- Setup guide for home or class
Where it started
Liquid Calm started with one boy. Our founder worked with kids after high school and watched an autistic boy replay calming visuals to settle himself. Those few quiet minutes helped him, so we started making more of them. The app grew from the same idea: a child comes here wound up and leaves steady.
Questions
Is it free?
Yes. Every activity on this site is free, with no ads and no account. The printable kit is the only paid item, and schools and clinics can ask about a license.
Do you collect anything about my child?
No. Profiles, names, and settings are saved on your own device only. Nothing is sent anywhere, and there is no analytics, advertising, or tracking on any page.
What ages is it for?
Roughly 3 to 13. The grown-up area sets a child's age and a challenge level from easy to expert, so an advanced 8-year-old and a 12-year-old who needs more time each get the right difficulty.
My child doesn't talk. Does it still work?
Yes. Navigation is picture-based, everything reads aloud, and talk buttons let a child tap to say "I need a break", "I need help", or "All done".
How do I end play without a fight?
Set a play time. Your child gets a one-minute warning, a ten-second warning, and a calm "All done" screen. You also choose whether a book or five math problems come before games.