What is inside
Sixteen activities, in five areas.
The areas always appear in the same order. Your child moves between them, or stays in the one you chose in the grown-up area.
Games
Battleship, Star Catch, Fast Pop, Maths Race, Tug of War for two players on one screen, Memory with twelve levels, and Pattern. Rounds are short and every round ends with a score, so a child knows when it is finished.
Play
Duck Bath, Colour Burst, Glow Paint with a kaleidoscope mirror, and a Music Maker with a xylophone and drums. Nothing here can be lost or failed.
Calm
A breathing guide, ripples that follow a finger, floating bubbles, and a fish tank to feed. No adverts appear in this area at any time.
Learn
A letter board with chunky letters for building any word, spelling from a picture, and maths that follows your child's level, from counting up to times tables.
Read
Picture books that read aloud, about calming down, going to sleep, and doing one thing before another.
Settings a grown-up can change
Which activities appear
Switch any of the sixteen on or off. Leave one on if your child does better with a single choice.
Difficulty
Easy, medium, hard or expert, set by hand or by your child's age.
Play time
5 to 30 minutes, or no limit. Warnings come at one minute and ten seconds.
Before games
Nothing, a book, five maths problems, or a book and then maths.
Sound and motion
Reading voice, sound effects, and a slower speed for every moving thing.
One profile per child
Each child keeps their own name, level, settings and best scores.